[WinMac] Quake II [WAS:Re: Darker PC graphics...]


Dan Schwartz(expresso[at]snip.net)
Sat, 27 Feb 1999 12:30:25 -0500


        Alex,

        You bet I'm not familiar with QuakeII...

        * I don't f*** around with windoze 95;

        * And I have better things to do with my time!

        Ironically, I almost bought a boxed version of Quake II about a year ago;
because id Software took the time to create a native AlphaNT port. [It's
not on the distribution CD; but you can download the binaries from their
site, or from <http://www.alphant.com>.

        Cheers!
        Dan

At 11:20 AM 2/27/99 -0500, Alex wrote:
>> I doubt that many users today are still stuck on 16 colors (VGA palette).
>>256 colors is a different story, especially in the target audience of
>>college students. Yes, they may have the latest VooDoo 8 megabyte AGP video
>>card in their brand new 450 mHz Gagway computer in their dorm room with an
>>ethernet Internet connection; but when they play Quake II the color palette
>>is dropped from 32 bits down to 8 bits... And it just may get left there.
>
>Obviously you haven't played Quake II! With a Voodoo card or any other
>OpenGL compatible chipset, Quake runs on 16 or 24 bit mode (see the
>readme). And as is the case with many of these W95 games that take
>control of your hardware, the resolution gets switched back to whatever
>it was before the game was run. So I'm afraid your Quake analogy is
>invalid.

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